A non-blocking server implementation that operates a set of I/O threads (by
default only one) and either does processing »in-line« or off-loads it to a
task pool.
It *requires* TFramedTransport to be used on the client side, as it expects
a 4 byte length indicator and writes out responses using the same framing.
Because I/O is done asynchronous/event based, unfortunately
TServerTransport can't be used.
This implementation is based on the C++ one, with the exception of request
timeouts and the drain task queue overload handling strategy not being
implemented yet.
A non-blocking server implementation that operates a set of I/O threads (by default only one) and either does processing »in-line« or off-loads it to a task pool.
It *requires* TFramedTransport to be used on the client side, as it expects a 4 byte length indicator and writes out responses using the same framing.
Because I/O is done asynchronous/event based, unfortunately TServerTransport can't be used.
This implementation is based on the C++ one, with the exception of request timeouts and the drain task queue overload handling strategy not being implemented yet.